Stats Conditions
There are 5 types of ability (stat) points that basically build a character. These include Strength (Power), Agility (Dexterity), Spirit (Intelligence), Physical Strength (Vitality)[and]Endurance (Stamina). Three (3) points will be given to a character every time it reaches a higher level. These are called Distributable Stat Points. One can also gain Distributable Stat Points by accomplishing quests that reward stat points. The player has the choice to distribute these points according to his desired character ability. To distribute points, left-click on the Ability point`s icon. After the distribution of points, the player may wish to reset the Stat point`s distribution, by purchasing an Oblivion Potion from the
RAN Item Shop intended to reset the Stat point`s distribution.
Conditions
Basic conditions of a character include Attack, Defense, Accuracy[and]Evasion, Melee, Missile[and]Energy.[and]the three statuses are Hit Points [HP], Manna or Magic Points [MP][and]Stamina Points [SP]. All of these miscellaneous Stats are contained in the Conditions section of the Character`s Information Window. All of these are primarily dependent on the five main Stat Points,[and]there are some conversion factors on how each of the main Stats affects the Conditions.
Properties of Stats[and]Conditions
The natural stats of one`s character increase as the character reaches higher levels. The links below will direct you to tables showing every character class` starting stat distribution at level 1[and]the stats` respective rates of increase per level up.
Conditions, as we mentioned, are generally dependent on one`s stat build. The tables shown by the links below also list the basic stat-condition conversion factors[and]their ratio.